Regular Diablo II players only suffer -50% all resists, but have less means to combat this- no charms, runes, jewels, and no Scrolls of Resistance. Player and Hireling resistances are reduced by an additional 60, for a total of -100 in the expansion.Nearly all monsters have at least one Immunity and additional resistances.Further increased monster levels and stats.The complete list of the effects of Hell include: There are even monsters immune to all elements of spell damage, resulting in a greater dependence on Golems and Stone Curse. Casters should be aware that their spell plans will need to be adjusted for Hell Difficulty.This is more apparent in regular Diablo, because there are no classes that possess a stun threshold higher than 1 point per level, and because of no Reflect. You are better off avoiding most attacks rather than reducing the damage dealt per blow. The damage dealt will stun you, no matter your level or class. Do not think your character can shrug off most melee hits in the later levels of Diablo/Hellfire, even with affixes that reduce damage taken.In addition to the x4 Difficulty modifier to their base/maximum life, monsters also possess a +100 bonus after the multiplication, resulting in mobs with at least 100 life even in the Cathedral section.While the fact remains that monsters have their life capacity increased by x4 compared to Normal, tests have shown that they receive an additional +3 life to their totals after the multiplication occurs. Diablo II: Resurrected Review - Pile Of Old Bones
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